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Kael · Demos

Built In Chat.

Games and simulations that Kael wrote from a single prompt in a chat window, with no tools, each as a single HTML file. Try them here, in your browser.

How they were made

How they were made

Just A Chat Window.

Every demo here was made with a single prompt inside a chat interface, with no tools. That makes each one a single take: Kael wrote the whole file as text in the chat, and nobody asked it to re-check or fix anything afterwards. What you try is that file. Each demo’s page says which model and thinking level made it, and gives the exact prompt where we recorded it. If a file was changed after Kael’s reply, that page says so.

One prompt, one take
Each demo is Kael’s first and only reply to a single prompt. Nobody asked it to re-check, fix or improve anything afterwards, and the file is the reply as it came back, except where a demo’s own page says it was changed afterwards.
A chat interface, no tools
Kael had no building tools, no way to run or test its own code, and no browser. The code was written as text in a chat conversation, nothing more.
One file each
Every demo is a single self-contained HTML file, with its styles and script inside it.
Drawn and synthesised in code
There are no image, model or audio files. Textures are drawn on a canvas and any sound is synthesised. The only things fetched are the libraries, loaded from a public CDN.
What this shows

A Demo Is Not A Benchmark.

These show something Kael wrote, not how often it gets things right, and we aren’t publishing numbers we ran ourselves. Independent results come first; when results exist, we plan to share them on the Kael page.

We’ll add more demos here as we make them. The best test is still your own prompt.

Benchmarks on the Kael page →

Want to see what Kael does with your own prompt? Call it from your code, or talk to it in Quan Chat.